
Call of Cthulhu is an investigation-horror video game with stealth and RPG elements. Developed by Cyanide Studio, the game is based on the Lovecraftian universe. In the game, players can choose to drink alcohol, which has been observed to trigger additional dialogue and influence the game's ending. Alcohol can also be used to bribe drunkards, who will then create a diversion, allowing players to slip past guards unnoticed.
Characteristics and Values of Alcohol in Call of Cthulhu Official Game
| Characteristics | Values |
|---|---|
| Opens a way for you to slip through | Draw the attention of the guards by giving alcohol to drunkards |
| Affects your destiny | Affects which endings are possible |
| Enhances personality | Makes you order more food |
| Makes you bump your head to songs you hate | --- |
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What You'll Learn

Alcohol can be used to bribe drunkards to create a diversion
In the video game Call of Cthulhu, alcohol can be used strategically to create diversions and progress in the game. For example, in the Darkwater chapter, players can give alcohol to drunkards, who will then draw the attention of guards, creating an opportunity for the player to slip through unnoticed. This action even unlocks an additional achievement called "No Prohibition in Darkwater."
While the video game incorporates the use of alcohol as a gameplay mechanic, the tabletop version of Call of Cthulhu, created by Chaosium, does not have specific rules regarding alcohol consumption. However, some players have created their own house rules to incorporate drinking as a fun element during gameplay. For instance, players might take a drink when someone calls another player by their real name instead of their character's name or when a player's character dies or becomes unconscious.
In the video game, drinking alcohol can also influence dialogue options and the ending of the game. According to some players, consuming alcohol in the game can lead to additional dialogue options and potentially affect the ending choices available to the player. This aligns with the investigative and RPG elements of the game, where choices and interactions shape the narrative and outcome.
It is worth noting that the impact of alcohol in the game reflects a broader theme within the Cthulhu mythos and the cosmic horror genre: the fragile sanity of characters in the face of unimaginable horrors. Alcohol, in this context, can be a tool for players to temporarily escape their grim reality, much like how real-world individuals might use it to subdue restlessness or fill an emotional void.
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Alcohol can be used to unlock specific endings
In the video game Call of Cthulhu, alcohol can be used strategically to unlock specific endings. While the game is based on Lovecraft's famous universe, it adds an intriguing layer of interactivity with alcohol, enhancing the investigative and horror elements.
Alcohol can be a tool to unlock new dialogue options and progress the story. For example, drinking at a bar can lead to more conversation options, potentially revealing additional information or altering the plot's trajectory. This mechanic adds depth to the game, encouraging players to experiment with different choices and strategies.
Moreover, alcohol can be used to manipulate NPCs and influence their actions. By giving alcohol to drunkards, players can persuade them to create diversions, helping the player character slip past guards unnoticed. This strategic use of alcohol showcases the game's stealth elements and encourages creative problem-solving.
The impact of alcohol on the game's endings is significant. As players progress through the game, their consumption of alcohol can influence which endings are possible. This dynamic adds a layer of complexity to the decision-making process, as players must consider the long-term consequences of their actions. The "You have altered your destiny" message reinforces the idea that alcohol consumption has a tangible impact on the narrative outcome.
Additionally, alcohol can be used to enhance the player character's personality and provide temporary boosts to certain attributes. It can make them more outgoing, confident, or creative, potentially aiding in specific situations. However, it's important to note that alcohol consumption also has negative consequences, such as impaired motor skills and decision-making abilities, adding a realistic layer to the gameplay.
Overall, alcohol plays a crucial role in the Call of Cthulhu video game, offering players unique opportunities to shape their journey and unlock specific endings. Its strategic use adds depth to the gameplay and encourages exploration, ensuring that each playthrough is a captivating and unpredictable experience.
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Alcohol intoxication can be modelled using a bell curve
In the video game Call of Cthulhu, developed by Cyanide Studio, alcohol can be used to trigger new dialogue options and influence the game's ending. It is not clear exactly how alcohol intoxication is modelled in the game, but one player describes how they used their own bell curve to gradually increase the level of intoxication over time, with a peak before it starts to leave the character's body.
Call of Cthulhu is an investigation-horror game with stealth and RPG elements. It is based on the tabletop role-playing game of the same name, created by Chaosium, which focuses on the themes of cosmic horror made famous by the fiction of H.P. Lovecraft. In the tabletop game, alcohol intoxication can be modelled using a bell curve, with the level of intoxication gradually increasing over time until it peaks and then starts to decrease as the alcohol leaves the body. This can add an extra layer of challenge and realism to the game, as players have to deal with the effects of intoxication on their characters' abilities and decision-making.
In the video game, players can choose to have their character consume alcohol, which can lead to additional dialogue options and affect the ending they receive. It is not clear from player discussions if there is a mechanical representation of intoxication in the video game, but one player describes using a bell curve to track their character's intoxication level. This suggests that alcohol intoxication in the video game could also be modelled using a bell curve, similar to the tabletop game.
The bell curve model of intoxication takes into account the dosage and type of alcohol consumed, with the intoxicating effect increasing gradually over time until it peaks and then starts to decrease. This reflects the realistic effects of alcohol on the body and can add an extra layer of immersion and complexity to the gameplay experience. For example, a player may choose to have their character drink to drown out the screams of their past, enhancing their personality and making them more prone to impulsive decisions.
In conclusion, alcohol intoxication in the Call of Cthulhu video game and tabletop game can be modelled using a bell curve to represent the gradual increase and decrease of intoxication over time. This adds an extra layer of depth to the gameplay experience, allowing players to explore the effects of alcohol on their characters' destinies and personalities within the Lovecraftian universe.
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Alcohol can be used to enhance personality
In the video game Call of Cthulhu, alcohol can be used to enhance personality and influence specific endings. One player describes how drinking in the game fills a "giant hole" in their heart and subdues their restlessness. It also makes them more susceptible to music and food, causing them to order more buffalo wings than usual and bump their head to songs they typically dislike.
In the game, alcohol can be used to facilitate conversations with NPCs, such as drunkards, and can be exchanged for information or assistance. For example, giving alcohol to drunkards can help distract guards, allowing the player to slip through unnoticed and achieve a specific ending.
While the game does not explicitly outline the rules for drinking and intoxication, some players have created their own systems. One player describes using a bell curve to track intoxication levels, with the effects gradually increasing until they peak and then deteriorate as the alcohol leaves the body. This system also accounts for sudden shocks, jumpscares, or panic that may temporarily clear the character's mind, resulting in humorous in-game situations.
Additionally, some players have created drinking games centered around Call of Cthulhu, introducing rules such as drinking when a player's name is called instead of their character's name or when a player's character dies or becomes unconscious. These drinking games add a social and interactive layer to the gameplay experience.
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Alcohol can be used to dull the senses in response to trauma
In the video game Call of Cthulhu, alcohol can be used to dull the senses in response to trauma. While the game does not explicitly state this, players have observed that drinking alcohol helps to fill a void and subdue restlessness, enhancing their character's personality. This is likely a coping mechanism for the character to deal with the trauma they are experiencing in the game's horror setting.
One player describes how their character, a soldier from a lost battalion, uses alcohol to drown out the screams of his past. Alcohol allows him to briefly escape his traumatic memories and find some peace, even if it is only temporary. This usage of alcohol is a common theme in media, often portrayed as a way to self-medicate and cope with traumatic experiences.
In the game, alcohol can be used to unlock additional dialogue options and influence certain endings. For example, drinking at a bar can lead to more conversation options and potentially affect the player's destiny. This suggests that alcohol is not just a way to dull the senses but also a tool that can impact the narrative and shape the player's journey.
Additionally, alcohol can be used strategically within the game. Players can give alcohol to drunkards, who will then create a distraction, allowing the player to slip past guards unnoticed. This use of alcohol demonstrates its utility in creating opportunities for stealth and progression within the game.
It is important to note that while alcohol may provide temporary relief or strategic advantages in the game, excessive alcohol consumption is not a healthy or sustainable way to cope with trauma. In real life, alcohol abuse can lead to severe physical and mental health issues and should not be glorified as a solution to trauma.
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Frequently asked questions
Alcohol in the game can be used to open up new dialogue options and influence which ending you get.
You can obtain alcohol in Darkwater by talking to drunkards and giving it to them.
You will receive an additional achievement called "No Prohibition in Darkwater" and the drunkards will draw the attention of guards, allowing you to slip through.
It is not explicitly stated, but one player says that it fills a "giant hole in [their] heart and subdues [their] restlessness."











































